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Classical Hack Ancient Warfare


My Sea People Army - page 2 of 5
[leader1]

Leadership is important in any army today as well as earlier times. Here is how I mount my unattached leaders. In this case two figures in loose order (stand size 1-9/16 inches or 40mm)as unattached. This stand is for an unattached leader who could be either a leader of the host (commanding an entire group of units called acommand. Being unattached this kind of leader can join units in the movement phase of the turn. This will beef up the unit's morale and in melee modifiers with a plus 2. If he were the army leader he would help with a plus 4. The value of having a leader being unattached is that the leader can join or leave a unit pretty much at will providing that the unit he joins is not in melee.

[leader2]
A unit leader is valuable too while being attached he adds a plus 1 for both morale and melee modifiers. Unlike unattached leaders he cannot leave the unit he is attached to. IF the unit he is with receives a shooting casualty a roll will be required to determine if he is at risk from shooting. In melee a risk to leader at each first contact only.

A brief word about the morale modifiers. IF you want to have a slower moving game delete by mutual agreement the ones you do not care for. Units wil break quite easily without this being done as the rules are designed for fast play. Simply put the more modifiers you use the faster the game will go.

I like to have each unit have its own leader as well as leaders for commands and the army. If a unit has a unit leader a command leader can still join the unit. Take risk to leader for both. Add morale and melee modiers for both as well.

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